Empyrius Siege
Pitch
What's this game about ?
Empyrius Siege is a 2D action-roguelite where you play as a mercenary mecha fighting for faction lords in a galactic war.
Crush your enemies, see their remains before you and upgrade yourself from their reclaimed parts. Become an unstoppable machine, and shape the fate of the universe.
Development history
Chronological updates from latest to earliest
Finalizing stage gameplay loops
September 2025Now enemies spawn a wreckage on death, and we can reclaim those to gain XP and upgrade ourselves ! Turrets can now be upgraded with tiers, with multiple paths for some of them. Added 5 pew pew laser turrets, and also updated the xp progression to be an editable function instead of a fixed value, more stats to upgrade, trees and rocks to harvest and balance tweaks. Now with talents ! All free for now.

Gameplay planning & communication
August 2025No code this time, holidays break. After vacations, I had to iterate on the target gameplay now that we have a nice base to work on. What are the next priorities and how could I communicate on this game ? Well, let's create a website. Hi there o/

Refining core gameplay and adding variety
July 2025Big update on graphisms and sounds. Added bosses and steps during the stage, changed spawning to waves and added a timer. Now we have the main game loop implemented. We can also select weapons when leveling up, and have bonus stats when no more weapon room is available. Added possibility for the player to use multiple Mechas for later, and switched to factions for allies and enemies. Also worked on AI movements and attack behaviors, performance improvements and a main menu.

Creating project foundations
June 2025Classes structure for the game and core mecanics for combat : turrets, targeting, enemies with a spawner and allies. The game has evolved from basic movement to a combat system with few weapon types and a game loop with leveling up that gives flat stats to the player. Also with UI elements like HealthBar, explosions, and musics.

Initial Prototype
May 2025The very beginning of Empyrius Siege. After a year of cooking ideas, planning stories, and testing prototypes, the "3C's", story and main gameplay loops are ready. We can start coding in the actual game ! To start, added basic movement systems, initial character setup for the player, the camera, and a first enemy to have the smallest game loop.

Demo
Try the latest build of Empyrius Siege (v.0.14)
Supported on Android device only for now. Don't mind some main menu buttons not implemented yet. :)
Roadmap
Current focus : Meta-progression mechanics
First implementation of all gameplay loops and core mechanics, from main menu to level. Content, balancing and fine tuning will be later.
Upcoming steps
- •
Wreckage & harvesting mechanic to gain XP[DONE] - •
Lasers and turret upgrades[DONE] - •
MVP of meta-progression bonuses and unlocks from main Menu[DONE] - •
Saving meta-progression[DONE] - •Mission rewards & selection
Future leaps
- •Meta-progression
- •Mission choice
- •Faction system with 3rd Faction
- •Faction upgrade trees
- •Story & galactic progression
- •Polish (This part will take a while...)
- •Release !